![]() ![]() A soft cut allows you expand the clip even after you cut it, just like in Adobe Premiere. There are two ways to cut a clip: soft cut and hard cut. You can play and pause a clip by using the play and pause button at the bottom of the timeline or by using Alt+A for play and pause. You can add any clip to the timeline by dragging the clip from the file manager of the OS to the timeline. So finally, Figure 8 shows what my workspace. Now, every time you open Blender, these will be your default settings. ![]() Go to File and then choose Save Startup File (Figure 7). Note, however, that all these settings will be lost in the next project, so you will want to select this configuration as the default. To set the audio, scroll down and choose MP3 for audio (Figure 6). ![]() Now go to the Encoding option and choose Xvid from Presets list. To do this, first change the file format from PNG to Xvid and choose RGB. Next, you can set the audio and video formats for the project. Go to Output and changed the location from /tmp to your desired location. The next thing to do is configure the location of the rendered/exported film. Just make the changes to the resolution and frame rate in the window. And, that’s where the Project window comes in handy. I wish it could automatically detect the resolution and frame rate the way Adobe Premiere does, but it can’t, so we have to. You have to make sure that Blender has the correct information about the project. Let’s say that your film is shot at 1080p and 30fps. That’s where you set the properties for your project. You could have changed Graph editor to any other window, but I chose properties because it’s extremely important. Note: Each window has its own sub-menu that’s located below the window, so just click on the submenu below the Graph editor window and change to “properties” (Figure 5). Next, we are going to change b from the default Graph editor to the properties panel - I’ll explain why in a minute. To do this, just hold the mouse at the edge, grab the item, and drag it out (Figure 4). We are going to get rid of items a and e. We will also keep c, which offers preview of clips, and d, which is the timeline. We will keep b, which we will change to project settings. However, there are only three elements that we are going to keep. Just go to the menu and change the project from default 3D rendering mode to to Video Editing mode (Figure 2).įigure 3 shows what you see once you make those changes - with items labeled from a to e. You’ll need to change that to video editing mode, which is quite easy. Once installed, open Blender and you will see the default 3D animation layout. But, once you understand the basics, you will enjoy the power of Blender.įigure 2: Change from default to Video Editing mode.īlender is available in the official repos of all major distributions so you can easily install it. That means Blender can be a bit intimidating to a new user it was to me. But, video editing is not the primary job of Blender it is intended for use as 3D animation software that doubles as a video editor. I often use it to create simple tutorial videos.īlender, on the other hand, is extremely polished, powerful, and featureful. PiTiVi (Figure 1) also offers some nifty tools that allow you to apply effects and transitions. All you need to do is open it, drag and drop clips onto the multi-track timeline, and create a movie. PiTiVi is extremely easy to use, so I’m not going to spend much time on it here. ![]() There are two video editing tools in particular that I often use on my Linux machine depending on the project: PiTiVi and Blender. If you are looking for fully open source video editing software for Linux, there are actually many options, but in my experience, they all lack something or other. The closest thing you can get to professional video editing on Linux is Lightworks, but that’s still closed source. Let’s admit it, professional grade video editing is still a weakness of the Linux desktop. ![]()
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